Each Laboratoriesadditively i… Apperantly, researching it acts as a "free scientist", lowering research times as if you had X more (with X being the amount of times you do the basic research) scientists. As a result of these findings, we now have a backlog of new information regarding the alien technology, which should reduce our research times in all areas of study. All rights reserved. Having completed the interrogation process on the subject, we've come to understand how this armor balances flexibility, weight, and damage reduction to suit the Floater's "unique" capabilities. This simple to use search tool will show you the prerequisites (and unlocks) for any Long War tech that you select. I did the basic research thing and the research time for laser weapons went from 17 to 10. https://xcom.fandom.com/wiki/Research_credits_(XCOM:_Enemy_Unknown)?oldid=43381. Español - Latinoamérica (Spanish - Latin America). It is worth it early on. Yes. Although gruesome and seemingly hobbled together, the Floater does have significantly better armor plating than anything currently available to our forces. Each credit reduces the time required to complete associated Foundry and research projects by 50%, Note: This Research Credit reduces research time by 25% instead of 50%. It can be difficult to remember which research projects are required to unlock various items and abilities. Despite the weight and logistical factors involved in moving its heavily armored torso, the "Heavy Floater" is surprisingly maneuverable. One for research one for engineering. Needless to say, the information gained from this subject should greatly reduce our research time as it corresponds to the UFO technology. Given the proper inducement, the Sectoid "Commander" provided several insights into how the aliens use Psionics for communications, and specifically how this ability is used to interact with the Hyperwave Beacon. Having devised a battery of physical tests for the Muton "Berserker" captured by our soldiers, we were able to observe how it moves and engages obstacles despite the heavy armor plating it carries. Research Credits are obtained by interrogating live aliens. Long War has damage RNG (weapon damage is calculated and then varies by +/-50%, so a 300 damage shot can go down to 150 if you're unlucky) meaning that these analysis topics ALWAYS help. Take your favorite fandoms with you and never miss a beat. © Valve Corporation. The duration listed for all research projects is the duration for 30 scientists with no Laboratories, adjacency bonus or research credits. Just started my game of Long War and so far I really like it. With that in mind, we should be able to reduce the time to research initial armor prototypes. As the aliens front-line combat unit, the Muton has, as we expected, a complete understanding of the weapons systems employed by their forces. So, it kinda helps a little. As a result of this information, I'm expecting a significant reduction in research times during the development of new aircraft. The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. I ended up doing both of them. All trademarks are property of their respective owners in the US and other countries. As one of the masterminds behind the alien invasion of Earth, the "Ethereal" alien specimen was, as expected, the most difficult to contain during our interrogation attempt. Research advice (Long War)? This was an important step in our understanding of how their armor responds to physical exertion, remaining flexible while also maintaining the protection it was designed for. < > Showing 1-15 of 18 comments . Has anyone researched those yet? WHens the best time to hit that research? It seems that the Thin Man is highly regarded among the aliens, and is indoctrinated with a wide variety of technical know-how as a part of its "preparation" for deployment. The Long War research and tech trees are enormous and complicated. ISW seeks to promote an informed understanding of national security through comprehensive, independent, and accessible unclassified research and analysis. SO after resistance coms i do the research option then hit the enginnering one right after. However, by monitoring changes in the Ethereal's brainwave patterns as we subjected it to varying levels of psychological stress, we were able to coax a great deal of information from the subject. Research Integrity Policy The Institute for the Study of War (ISW) is a 501(c)(3) organization and produces strictly non-partisan, non-ideological, fact-based research. Research it as soon as you can if you can take on that aircraft. I keep staring at those new research options. In particular, we've learned a great deal about the advances in plasma technology developed by the aliens, and as a result, our own research in this field should be greatly expedited. Having more than 30 scientists decreases the duration of all research projects. So have been going through my long war game so far doing my normal research method. This should contribute to a reduction in the research and development time spent on these weapons. Research Credits are obtained by interrogating live aliens. I haven't done them yet, still early, but I think the best time to hit them would be once you get your first or second scientist. Due to lack of engis and needing resistance coms first, you won't be building any weapons or armor in the first 30 days. Although we've yet to devise a plasma weapon of our own, we believe aspects of this technology can also be applied to our existing laser-based prototypes. Having successfully disabled the Sectoid alien without terminating it, we were presented with a unique opportunity to study an intact version of the weapon integrated into its forearm. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.. Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available. I could use some advice on what my Research priorities should be though... (LW Tech Tree is freaking huge!!!) One for research one for engineering. You can research them muliple times. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You can research them muliple times. Given the speculative nature of our exploration into this field, this information will surely prove invaluable in reducing our research times as we look to develop this power for our own uses. This new information should provide a solid basis for our own development programs, reducing our research time on a variety of exotic weapons projects. Although the "Thin Man" was among the most resistant to our interrogation attempts, we manage to uncover some interesting details. The "veteran" Muton specimen we've interrogated has revealed a number of intriguing details about some of the lesser-known weapon variants currently being deployed by the alien forces. The most important part of the research is that it's basically a free scientist/engineer, which can free up a person to move in as an adviser and help you get past personnel bottlenecks on research. I keep staring at those new research options. If you don't like the look, try some of the alternate decos, which will minimize the sleeveless effect. For example, if you have 15 scientists, the actual duration is double that of the listed value. 3. red255. By incorporating this new data into our own designs, we should see a reduction in the research time of all armor related projects. I've had a bit of bad luck on getting scientists to the Avenger in my campaign, so my research was stuck until I was able to complete it. It seems like most research options for weapons and armor get lumped into proving ground. This species serves not only as an infiltration unit, but also as a sort of navigation specialist. Has anyone researched those yet? After prodding the subject into a controlled flight-test, we've learned a great deal about the aliens propulsion systems.
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